THE SECRET OF SHADOW RANCH (SHA)
Release Date: July 20, 2004
Difficulty: Senior Detective
FINAL SCORE: Superior(9/10)
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Rating Scale:
1. Dreadful | 2. Poor | 3. Mediocre | 4. Not Bad | 5. Acceptable
6. Good | 7. Exceeds Expectations | 8. Strong | 9. Superior | 10. Outstanding
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MY PERSPECTIVE:
Hi there! I am a veteran Nancy Drew player, and have been playing these games since I was very young. Message in a Haunted Mansion was the first game I played at eight years old. I am now 27 and have completed every game in the series at least once. However, it's been several years since I've played my last ND game (Sea of Darkness in 2015), and many, MANY years since I have played many of the games. I've had a bout of Nostalgia and have decided to replay the entire series, starting from the beginning. I've decided to write a review for each game as I go. I will be playing on Senior Detective and using as few hints/online help as possible.
Please keep in mind that everything written below is only my personal OPINION. If you don’t agree with something I have to say about a game, please don’t feel upset or offended. We all enjoy different aspects of these games and it’s wonderful that we can all have differing opinions about what makes a game great. I hope you enjoy!!
DISCLAIMER:
I just thought I’d be upfront with you that this is my all-time favorite game of the series, I have serious nostalgia for it and my review will reflect that. With that being said, I know it isn’t perfect and will still do my best to score this game as objectively as I can. But I’ll mostly just gush a whole lot about how good this is. Also, I’m sure this will get DROWNED amongst all the MID reviews that are going to be coming out today, but I still hope you guys enjoy this much less exciting review about an old classic! Enjoy!
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PLOT: Outstanding (10/10)
Yes, you read that right. We’re starting off with a completely unapologetic ten out of ten. This entry has a lot going for it, but the plot is, in my opinion, probably its most impressive asset.
This time around, Bess and George invite Nancy along to stay at their Aunt Bet and Uncle Ed’s newly acquired Ranch in Arizona. Yes, you read that right. Nancy goes on a legitimate and realistic trip to a place that makes sense with actual friends - you know, like a real teenager would do! Unfortunately, she travels separately from her friends and when she arrives at Shadow Ranch, neither Bess and George nor their Aunt and Uncle are anywhere to be found. We quickly find that Bess and George’s flight has been delayed. We also learn that Aunt Bet and Uncle Ed are at the hospital due to a rattlesnake encounter in their bedroom the night prior. No matter, though! Uncle Ed is fine, Bess and George will be there soon, and Nancy is told to enjoy what the ranch has to offer in the meantime. But as we know, nothing is ever this simple for Nancy. We soon learn that a mysterious glowing horse has been accompanying several accidents at the Ranch. Legend says it’s the ghost horse of the outlaw Dirk Valentine. Nancy is sure it’s just a distraction. Either way, her curiosity whisks her through the tragic romance of Dirk Valentine and Frances Humber and puts her on the path to finding something long forgotten.
And honestly, that isn’t even the half of it, but for the sake of avoiding spoilers I’ll leave it at that. What’s important is that this plot is so incredibly beautiful and well done. The story itself isn’t long - in fact, it takes place over only three days. While this would normally bother me as I like feeling as though time is passing, it works here so well because of the reason Nancy is at Shadow Ranch in the first place. She literally has nothing else to do so she spends all day exploring, riding and mystery solving.
What’s most impressive, though, is the pure quality of what HER has given us here. We’re not only following Nancy in the present, but also Dirk and Frances in the past. Not only is their tale poetically tragic, but the way it directly affects the present and becomes the driving force of the story is just so good. Believe me, you will CARE about these people as you learn about them, and they will be constantly present throughout this plot. Because this connection is so well done, working through this mystery feels so incredibly rewarding. While not an overly-complicated plot, there are a lot of small things that intertwine here that make it feel complex. Progressing through the story feels earned, and on the occasions where progression isn’t earned (i.e. Nancy’s gloves on Night 2) the game still makes it happen in such an organic way.
This plot is incredibly cohesive. If you really pick it apart you’ll be able to find a couple of plotholes, but it’s highly unlikely you’ll notice them or care on a playthrough of this game. In general all of my questions were answered by the time I got to the end, and I was so satisfied with this story throughout the entire experience. There is so much more I could rave about here, but then this review would literally never end. So let’s just leave it at this: I love this plot and so will you.
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SETTING: Superior (9.5/10)
This setting is not only beautiful, but it is my personal all-time favorite setting of the entire series. I actually grew up riding horses, and I was about twelve when I first played this game, so I suppose that’s got something to do with it. Although that was probably the most horse-crazy stage of my life, I am still an equestrian to this day, have worked on several farms/ranches, and just have a general affinity for all things equine. That being said, I feel I can be a pretty good and critical judge of this setting - but the truth is there isn’t much to criticize. HER basically gets it right here, and I am impressed over and over again with what they’ve created in each and every playthrough of this game. More importantly, the plot relies heavily on the setting to accomplish what it does, and the truth is that neither would feel so perfect without the other. The two together are the one-two punch that really puts this game at the top of my list.
Release Date: July 20, 2004
Difficulty: Senior Detective
FINAL SCORE: Superior(9/10)
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Rating Scale:
1. Dreadful | 2. Poor | 3. Mediocre | 4. Not Bad | 5. Acceptable
6. Good | 7. Exceeds Expectations | 8. Strong | 9. Superior | 10. Outstanding
************************************************** ******************************************
MY PERSPECTIVE:
Hi there! I am a veteran Nancy Drew player, and have been playing these games since I was very young. Message in a Haunted Mansion was the first game I played at eight years old. I am now 27 and have completed every game in the series at least once. However, it's been several years since I've played my last ND game (Sea of Darkness in 2015), and many, MANY years since I have played many of the games. I've had a bout of Nostalgia and have decided to replay the entire series, starting from the beginning. I've decided to write a review for each game as I go. I will be playing on Senior Detective and using as few hints/online help as possible.
Please keep in mind that everything written below is only my personal OPINION. If you don’t agree with something I have to say about a game, please don’t feel upset or offended. We all enjoy different aspects of these games and it’s wonderful that we can all have differing opinions about what makes a game great. I hope you enjoy!!
DISCLAIMER:
I just thought I’d be upfront with you that this is my all-time favorite game of the series, I have serious nostalgia for it and my review will reflect that. With that being said, I know it isn’t perfect and will still do my best to score this game as objectively as I can. But I’ll mostly just gush a whole lot about how good this is. Also, I’m sure this will get DROWNED amongst all the MID reviews that are going to be coming out today, but I still hope you guys enjoy this much less exciting review about an old classic! Enjoy!
************************************************** ******************************************
PLOT: Outstanding (10/10)
Yes, you read that right. We’re starting off with a completely unapologetic ten out of ten. This entry has a lot going for it, but the plot is, in my opinion, probably its most impressive asset.
This time around, Bess and George invite Nancy along to stay at their Aunt Bet and Uncle Ed’s newly acquired Ranch in Arizona. Yes, you read that right. Nancy goes on a legitimate and realistic trip to a place that makes sense with actual friends - you know, like a real teenager would do! Unfortunately, she travels separately from her friends and when she arrives at Shadow Ranch, neither Bess and George nor their Aunt and Uncle are anywhere to be found. We quickly find that Bess and George’s flight has been delayed. We also learn that Aunt Bet and Uncle Ed are at the hospital due to a rattlesnake encounter in their bedroom the night prior. No matter, though! Uncle Ed is fine, Bess and George will be there soon, and Nancy is told to enjoy what the ranch has to offer in the meantime. But as we know, nothing is ever this simple for Nancy. We soon learn that a mysterious glowing horse has been accompanying several accidents at the Ranch. Legend says it’s the ghost horse of the outlaw Dirk Valentine. Nancy is sure it’s just a distraction. Either way, her curiosity whisks her through the tragic romance of Dirk Valentine and Frances Humber and puts her on the path to finding something long forgotten.
And honestly, that isn’t even the half of it, but for the sake of avoiding spoilers I’ll leave it at that. What’s important is that this plot is so incredibly beautiful and well done. The story itself isn’t long - in fact, it takes place over only three days. While this would normally bother me as I like feeling as though time is passing, it works here so well because of the reason Nancy is at Shadow Ranch in the first place. She literally has nothing else to do so she spends all day exploring, riding and mystery solving.
What’s most impressive, though, is the pure quality of what HER has given us here. We’re not only following Nancy in the present, but also Dirk and Frances in the past. Not only is their tale poetically tragic, but the way it directly affects the present and becomes the driving force of the story is just so good. Believe me, you will CARE about these people as you learn about them, and they will be constantly present throughout this plot. Because this connection is so well done, working through this mystery feels so incredibly rewarding. While not an overly-complicated plot, there are a lot of small things that intertwine here that make it feel complex. Progressing through the story feels earned, and on the occasions where progression isn’t earned (i.e. Nancy’s gloves on Night 2) the game still makes it happen in such an organic way.
This plot is incredibly cohesive. If you really pick it apart you’ll be able to find a couple of plotholes, but it’s highly unlikely you’ll notice them or care on a playthrough of this game. In general all of my questions were answered by the time I got to the end, and I was so satisfied with this story throughout the entire experience. There is so much more I could rave about here, but then this review would literally never end. So let’s just leave it at this: I love this plot and so will you.
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SETTING: Superior (9.5/10)
This setting is not only beautiful, but it is my personal all-time favorite setting of the entire series. I actually grew up riding horses, and I was about twelve when I first played this game, so I suppose that’s got something to do with it. Although that was probably the most horse-crazy stage of my life, I am still an equestrian to this day, have worked on several farms/ranches, and just have a general affinity for all things equine. That being said, I feel I can be a pretty good and critical judge of this setting - but the truth is there isn’t much to criticize. HER basically gets it right here, and I am impressed over and over again with what they’ve created in each and every playthrough of this game. More importantly, the plot relies heavily on the setting to accomplish what it does, and the truth is that neither would feel so perfect without the other. The two together are the one-two punch that really puts this game at the top of my list.
LOCATION: Outstanding (10/10)
Our primary location for this game is Shadow Ranch, a working ranch in Arizona recently acquired by Bet and Ed Rawley. However, the greater scope of this game encompasses several locations in the general vicinity of Shadow Mountain. While we get a variety of locations, both outdoor and indoor, they all share a common denominator that makes them feel cohesive. What I mean by this is that the overall setting shines through no matter which location you’re in, and although Nancy travels a distance between them, they don’t feel at all “separate.”
The ranch itself is my favorite of the locations we’re given to explore. The Ranch House is stunning, in a very southwestern ranch house kind of way. It’s complete with clay stone floors, natural woodwork, a mishmash of ethnic and rustic textures on tapestries and rugs and pillows, a beautiful stone fireplace, a gorgeous kitchen with a cast iron stove and a backsplash of clay tiles… need I go on? A LOT of detail was put into this location. The whole place just feels homey and welcoming, yet the decor (and the view from the windows) reminds us that we’re in the sweltering Arizona desert. We also get to see a few pieces that we know came with the house, such as the blue corner hutch. Not only are these bits nice to look at, but they bring bits of the past into the present - something this game does so well time and time again.
Moving on outside, we’re greeted with a very dry-looking, but realistic ranch-yard complete with a garden and a chicken coop and a lovely post and rail fence. We also get a covered paddock where the horses are tied for the time being, along with the tack room which like everything else in this game is incredibly well-done. This is 100% what a real tack room looks like and feels like, from the saddle racks to the feed chart and tin cans everywhere to the posters to the mouse trap that sits on the floor by Bob’s saddle. They got this room EXACTLY right, and I am so pleased with how well this was designed. Not to mention the HORSES themselves, all of which are beautiful.
But wait - there’s more! We get Mary Yazzie’s gift shop, complete with a variety of handmade trinkets and discovered artifacts. We get Cougar’s Bend, which is very reddish-orange but in a good way and has some absolutely gorgeous topography. We get the Trail Stop, which is really just a bit of desert that somehow still manages to be visually pleasing. We get Dry Creek, which is a STUNNING ghost-town featuring a bunch of run-down buildings (and two that we can explore) that manages to give you a little anxiety even on repeat playthroughs. And we also get one MORE location that I will not discuss at length, but just know that it is among my favorite and I was so pleased that we ended up there.
The truth is, I could go on at length about ANY of these locations, but I think it’s much simpler if I just say that they are all fantastic. By far the most endearing thing about all of them is that they ALL connect back to the past in some way and help to tell the story we’re experiencing. Because of this, the player is able to not only visualize what these places might have looked like before, but is able to actually stand where these ghosts from the past were and turn their thoughts into action.
EXPLORATION: Superior (9/10)
Now, admittedly, when I think of good exploration in a game I typically think of LOTS of different areas with a lot to look at, a lot to DO in each area and plenty of hidden locations. And I admittedly prefer games that take place in a single setting over games that force us to travel via map. And while I admit that this entry doesn’t necessarily provide all of those things, I still think it provides a REALLY GREAT sense of exploration in its own way. Allow me to explain. While we do travel via a map and we don’t get a TON of locations (six technically - Shadow Ranch, Mary Yazzie’s, Cougar Bend, Dry Creek, Trail Stop and an undisclosed location), this world still manages to feel huge. While we may not get a lot of activities to play with (no computer games, random sandwich making,) and also not a TON of educational information (most of which we now find on Nancy’s phone), none of these locations feel boring.
The plot gives us so much to do in each and every area, at different times and in different ways and because the plot is SO intertwined with these locations, the player feels a highly rewarding sense of exploration throughout the game. This is because the very nature of what’s happening is reminiscent of a scavenger hunt, and attention to detail in these locations is an important aspect of progressing through the game. There may not be fifteen books to read like in the SCK remastered library, but there is a plank of wood SOMEWHERE in the game with a certain marking on it that you should probably keep an eye out for. Because the player needs to pay attention to things like this in their surroundings, the game sort of has this way of tempting the player into exploring deeply without it ever feeling forced.
Furthermore, while there aren’t a lot of “hidden” or “secret” areas in this game, it still kind of feels like there are. This is because of the way the map functions in this entry. When you begin, you can only get to Mary Yazzie’s via horseback. After that, you unlock a couple more locations (presumably because you passed them or discovered them while riding.) Throughout the game, you’ll “discover” one or two more locations as you learn about them. This makes these “discoverable” locations feel like hidden locations when they really aren’t, but it has the same effect. The bottom line is that this world gets bigger and bigger as you play this game.
Lastly, let’s talk about the map. Yes, the dreaded map which I tend to dislike in every entry - EXCEPT for this one. The map works well here for a couple of reasons, first and foremost because of what we just discussed above. But it also works well because of the nature of the way Nancy is travelling. She’s moving around by horseback, which is NOT the fastest form of travel to begin with. We also learn that many of the locations she’s traveling to are more than an hour’s ride from Shadow Ranch. Because of this, the map sequences don’t feel out of place, and in fact do a really great job of making it feel like you’re traveling a pretty decent distance in-between locations. As a result, when you arrive at a location that we know is out of the way (such as Dry Creek), it really FEELS out of the way. It feels like Nancy is ALONE at these places, which packs a way bigger punch than you might think when it feels like somebody might be watching you, or you find yourself in a less-than-pleasant situation. For this reason, I’m not only okay with the map but am happy they went this route in this particular entry and feel as though it improves upon the exploration value of the game.
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CHARACTERS: Exceeds Expectations (7.5/10)
I have to admit, I struggled a lot with how to rate our characters this time around. While I generally consider them strong, and they’re LEAPS AND BOUNDS better than some of the characters we’ve seen up until this point, I can’t help but feel as though they’re outshined by the story of Dirk and Frances and the general history of the area. I also think we’ve seen better characters, even up until this point (Dexter Egan for example). That being said, I think this is the best OVERALL bunch of characters we’ve seen so far, I think they fit really well into this story and I genuinely enjoyed each and every one of them. I think this entry did a really awesome job of showing us the characters interacting with each other in a way we don’t typically see, and I think that did a great service to their development.
CHARACTERS: Exceeds Expectations (7.5/10)
I have to admit, I struggled a lot with how to rate our characters this time around. While I generally consider them strong, and they’re LEAPS AND BOUNDS better than some of the characters we’ve seen up until this point, I can’t help but feel as though they’re outshined by the story of Dirk and Frances and the general history of the area. I also think we’ve seen better characters, even up until this point (Dexter Egan for example). That being said, I think this is the best OVERALL bunch of characters we’ve seen so far, I think they fit really well into this story and I genuinely enjoyed each and every one of them. I think this entry did a really awesome job of showing us the characters interacting with each other in a way we don’t typically see, and I think that did a great service to their development.
SHORTY THURMOND: Strong (8/10)
Shorty is the super-gossipy, superstitious cook at Shadow Ranch, and I would be lying if I said I didn’t love his character. This guy absolutely loves to talk, and has a TON to say about all the happenings around the ranch. He’s generally friendly (unless you insult his cooking), and even lets Nancy off the hook for snooping through his stuff because he also likes to snoop in people’s things. And I just really love that for some reason. We get a really great sense of his personality, and I honestly think he’s pretty unique compared to the other characters we’ve seen so far. I also LOVE that his motive isn’t really a secret - he just straight up tells Nancy, basically - and it fits so well with his character. Also, his voice acting is superb.
DAVE GREGORY: Strong (8/10)
Dave is the dreamy ranch foreman who is incredibly polite and is basically the only man I approve of hitting on Nancy (aside from the Hardy Boys of course) because he is just such a darn gentleman!!! This guy is literally just a nice and honest cowboy trying to do his job. I mean, really, he somehow manages to say he’s glad Bess and George’s flight got delayed in the NICEST way possible without at all sounding like a jerk. He’s a little standoffish at first, but after a pretty decent plot twist that breaks the ice between them he opens up to Nancy quite a bit. I absolutely love the way Dave connects to the plot, and while he has a really great motive, I also feel like it’s righteous enough and if I were in his shoes I would probably do the exact same thing. My only qualm is that I wish we could talk to him more than we do (particularly when he asks Nancy if she has a steady!!!) as I feel like there was so much more dialogue that could have been had here.
TEX BRITTEN: Strong (8/10)
Tex is the head wrangler at Shadow Ranch, meaning he’s in charge of the horses and livestock. He’s a man of few words, and is admittedly a bit frightening at first. He also has a pretty decent motive that we learn early on in the game. That being said, though he never loses his gruff exterior he does warm up to Nancy eventually and we learn that there is a lot more to this man than his icy stare. He too gets a plot twist which I particularly enjoy, and which really adds to his character. I love his voice acting, I love his character model, I love the layers that we know there are to his personality, and you know what? I think this man is actually my favorite character in this game - I know, unpopular opinion because of Dave. But there is just something about an irritable cowboy with a soft spot hidden under the surface that I just can’t help but love!
MARY YAZZIE: Not Bad (4/10)
Ugh. There’s always one in every game - you know exactly what I mean. EVERY game has that one character that brings all the others down, and Mary Yazzie is unfortunately that one. I so wish they’d done a better job with her, because she is bringing down my rating. Mary Yazzie is the owner of the gift shop, and we learn right away that she’s been trying to buy a piece of land from the Rawleys, but that they keep turning down her offers. She doesn’t like them, she has a motive, yada yada yada. The thing is, she isn’t terrible. She’s just so… separate. Tex, Dave and Shorty are all hands at the ranch. They have feelings about each other and about the ranch and about Dirk and Frances. Mary is just completely separate from all of that, and has the least to say out of everybody. While she is our third character to get a plot twist, it’s the same plot twist as another character and it works SO much better for that other person that she just kind of falls by the wayside. I also think her voice acting, though not awful, is the worst of the bunch. But most importantly, I just didn’t care about her and I didn’t feel that she added much to the plot or the game in general.
PHONE CONTACTS: Superior (9.5/10)
Our phone cast is SO GOOD this time around! Or regulars put on great performances, and our new contacts have really awesome dialogue and stellar voice acting. I have zero complaints about them. The only thing I might add is that it’s been so many games since we’ve talked to Ned, but I guess if I were Nancy surrounded by all those cowboys I wouldn’t be missing him too badly either.
Bess and George: Outstanding (10/10)
Honestly, when I think of Bess and George, I think of them in this game. They are really phenomenal in this one. This is probably due to their unique closeness to the plot, in that Bet and Ed are their Aunt and Uncle. They’re stuck in the airport for the duration of the game, but they have a lot to say and they say it well. I also love that their mini-plot directly helps Nancy move forward in the game’s overall plot. This is just another way that this game pulls something small and seemingly insignificant into the greater scheme of things in a meaningful way.
Frank and Joe: Outstanding (10/10)
Similarly, when I think of Frank and Joe, I think of this game lol. There’s just something about them here that I love so much. This time, Frank and Joe are being plagued by “laptop guy” - aka, a friend of their mother’s who is paying them big to track down his missing laptop. I love the personality we get from them through this mini-plot - particularly, how excited they are when Nancy calls - but mostly because she isn’t laptop guy. They have a lot to say, their voice acting is wonderful, and their dynamic with each other is fantastic. One of their best performances.
Bet and Ed Rawley: Outstanding (10/10)
It almost pains me to give out another 10, but these two really deserve it. Aunt Bet and Uncle Ed aren’t present at the ranch when Nancy arrives, and we learn that it’s because Uncle Ed has been bitten by a rattlesnake. They’re stuck at the hospital for the remainder of the game, but Nancy talks to them plenty on the phone. First and foremost, both of their voice actors do a FANTASTIC job. Aunt Bet and Uncle Ed have unique and pleasant personalities, their bickering is realistic and enjoyable and they just feel like a real married couple. I love their dynamic both with each other and with Nancy, and I particularly loved the bit about sending Dave on an “errand,” it was incredibly sweet and it made me smile. The only thing I find slightly unrealistic is that Aunt Bet would just stay at the hospital for three days without ever returning to the ranch, but it isn’t enough for me to care.
Everyone Else: Strong (8/10)
We get three additional phone contacts that I would consider minor, and all of them put in a really good performance. First, we have Sheriff Hernandez. While he’s not really anything special, his voice acting is good and he’s kind and helpful to Nancy. We also talk to Geza (I think), who I feel is the worst of the bunch in that he isn’t particularly memorable and his voice acting isn’t the absolute best. But he’s incredibly minor and he was decent enough for the role he played. Lastly, we get my favorite minor phone contact - Charleena Purcell. Charleena is a novelist who writes historical fiction, and she is interested in the Shadow Mountain area. Nancy calls her for expert advice, and her voice acting is very good. Additionally, she does come across nicely as a successful (if not slightly conceited) bestselling author. All in all, even our minor phone contacts are strong.
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PUZZLES AND TASKS: Strong (8/10)
For reference, I consider puzzles to be anything that requires “solving”, while tasks are things that simply require “doing.”
While this game isn’t what I would consider “puzzle heavy”, there are still a lot of puzzles. It’s a little deceiving though, because most of them manifest as part of a long term, scavenger-hunt style puzzle and therefore build off of each other. Aside from this long-term puzzle, we do get several smaller puzzles to solve, most of which are actual “put the pieces together” puzzles or at least of similar difficulty, such as the egg basket, the chicken coop, the jewelry sorting, etc. It’s possible you may find these tedious, but in all honesty I didn’t. The scavenger hunt is home to its own variety of puzzles, though I feel it provides a really nice balance of both basic logic and puzzle solving. It also really rewards the player for progressing through this long-term puzzle, and I enjoyed working my pay through it.
All in all, I felt the puzzles in this game were challenging enough but not frustratingly tedious and I really enjoyed the particular balance found in this game. There were only two puzzles total that I found actually frustrating: The Run for Cover game is enjoyable the first time, but on your first playthrough you’ll likely wind up playing it several times. Since you’ll already know how to solve it, this is just tedious and annoying, and I highly recommend just saving in the appropriate place and reloading to avoid having to replay this game a million times. The second puzzle that I found frustrating is the maze. There is actually a trick to remove the pieces of wood, but even with them gone this thing is just IRRITATING. I disliked it greatly. I also am lucky enough to have a lot of knowledge about horses, but if you know nothing about horses I can see Tex’s horse quiz being a huge pain. In any case, these are a small portion of the game and I didn’t hate them so much that I felt they negatively affected my experience at all.
As for tasks, I would say this game is task heavy. I actually really enjoy tasks in these games, as they make it feel immersive. But if you’re somebody who finds basic tasks tedious and annoying this may be a negative for you. I personally enjoyed all of the tasks we were given and felt like they felt as though they were belonged and weren’t overly tedious. I enjoyed collecting vegetables for Shorty, collecting eggs, feeding the horses, etc. The only task that I could see being slightly tedious is the arrowhead task, but I personally enjoyed it and felt as though it helped to make exploration just a little more rewarding.
Overall, I think the puzzles and tasks in this game are really strong, and furthermore fit into the plot flawlessly.
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ENDGAME: Superior (9/10)
There are so many things about this endgame that I absolutely love - the way we get there, the actual location in which it takes place, the culprit, the solution to catch the culprit. It’s just all really good, and there isn’t a ton more that I can say about it without spoiling it for you guys. Just know that it’s a fairly lengthy yet rewarding conclusion. Navigating to the FINAL final location is rewarding, only to realize you need to go back and do even more which is even more rewarding, only to be confronted by the culprit. The culprit is a great choice, and the final moments of the game after confronting them are just stressful enough to frazzle you if it’s your first time through. I mean, it’s at least my dozenth time through and I still get a little anxious at this point! This is one of the first games where the solution here isn’t immediately obvious. It takes some thinking and creativity to finish it off, and I LOVE that about it. All in all, this game does NOT drop the ball in the end like some other entries do, and I love that what we get is brilliant from start to finish.
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MISCELLANEOUS:
This category may not affect the game’s overall score in any particular way, as low scores in the categories presented here shouldn’t necessarily be interpreted as a bad thing. These are highly subjective to personal taste and are included primarily for informative purposes.
PUZZLES AND TASKS: Strong (8/10)
For reference, I consider puzzles to be anything that requires “solving”, while tasks are things that simply require “doing.”
While this game isn’t what I would consider “puzzle heavy”, there are still a lot of puzzles. It’s a little deceiving though, because most of them manifest as part of a long term, scavenger-hunt style puzzle and therefore build off of each other. Aside from this long-term puzzle, we do get several smaller puzzles to solve, most of which are actual “put the pieces together” puzzles or at least of similar difficulty, such as the egg basket, the chicken coop, the jewelry sorting, etc. It’s possible you may find these tedious, but in all honesty I didn’t. The scavenger hunt is home to its own variety of puzzles, though I feel it provides a really nice balance of both basic logic and puzzle solving. It also really rewards the player for progressing through this long-term puzzle, and I enjoyed working my pay through it.
All in all, I felt the puzzles in this game were challenging enough but not frustratingly tedious and I really enjoyed the particular balance found in this game. There were only two puzzles total that I found actually frustrating: The Run for Cover game is enjoyable the first time, but on your first playthrough you’ll likely wind up playing it several times. Since you’ll already know how to solve it, this is just tedious and annoying, and I highly recommend just saving in the appropriate place and reloading to avoid having to replay this game a million times. The second puzzle that I found frustrating is the maze. There is actually a trick to remove the pieces of wood, but even with them gone this thing is just IRRITATING. I disliked it greatly. I also am lucky enough to have a lot of knowledge about horses, but if you know nothing about horses I can see Tex’s horse quiz being a huge pain. In any case, these are a small portion of the game and I didn’t hate them so much that I felt they negatively affected my experience at all.
As for tasks, I would say this game is task heavy. I actually really enjoy tasks in these games, as they make it feel immersive. But if you’re somebody who finds basic tasks tedious and annoying this may be a negative for you. I personally enjoyed all of the tasks we were given and felt like they felt as though they were belonged and weren’t overly tedious. I enjoyed collecting vegetables for Shorty, collecting eggs, feeding the horses, etc. The only task that I could see being slightly tedious is the arrowhead task, but I personally enjoyed it and felt as though it helped to make exploration just a little more rewarding.
Overall, I think the puzzles and tasks in this game are really strong, and furthermore fit into the plot flawlessly.
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ENDGAME: Superior (9/10)
There are so many things about this endgame that I absolutely love - the way we get there, the actual location in which it takes place, the culprit, the solution to catch the culprit. It’s just all really good, and there isn’t a ton more that I can say about it without spoiling it for you guys. Just know that it’s a fairly lengthy yet rewarding conclusion. Navigating to the FINAL final location is rewarding, only to realize you need to go back and do even more which is even more rewarding, only to be confronted by the culprit. The culprit is a great choice, and the final moments of the game after confronting them are just stressful enough to frazzle you if it’s your first time through. I mean, it’s at least my dozenth time through and I still get a little anxious at this point! This is one of the first games where the solution here isn’t immediately obvious. It takes some thinking and creativity to finish it off, and I LOVE that about it. All in all, this game does NOT drop the ball in the end like some other entries do, and I love that what we get is brilliant from start to finish.
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MISCELLANEOUS:
This category may not affect the game’s overall score in any particular way, as low scores in the categories presented here shouldn’t necessarily be interpreted as a bad thing. These are highly subjective to personal taste and are included primarily for informative purposes.
DIFFICULTY: Good (6/10)
I wouldn’t say this game is incredibly difficult - it’s more that it requires good attention to detail and a hefty dose of logic. This is a perfect level of difficulty as far as I’m concerned. We get a bit of logic, a bit of puzzle solving, some tasks to do in the meantime, and a tricky but rewarding endgame. Nothing is OVERLY hard, but it does take enough thinking to feel rewarding. Additionally, there aren’t really any irritating “how do I move forward” moments here. My only bit of advice is that if you feel you can’t get things to move forward on day one, click on Bob’s saddle just ONE more time. You’re welcome!
SCARE FACTOR: Not Bad (4/10)
This is most definitely not a scary game, but it gets a four out of ten because there are more than a few locations that DEFINITELY make me anxious the first couple times through. However, I am easily frightened so keep that in mind. This game is more suspenseful than anything, and that’s only at times. But if you’re anything like me, your hair will stand on end during those times.
EDUCATION/LOCATION HISTORY: Exceeds Expectations (10/10)
This gets a ten out of ten just for the sheer brilliance of Dirk and Frances’s story. The location’s history is not only there for us to learn about, but it drives the game in such a brilliant way. But I think I’ve talked about that enough. We do get a plethora of other educational materials, both via books and also through Nancy’s web search on her cellphone. The first thing I’d like to point out is that a lot of the educational material here seems to be accurate. For example, the two books about horses - I can verify that they’re providing real information. We also get to learn about vegetables, snakes and scorpions, petroglyphs, cliff dwellings, agates and petrified wood and a few other things. I love that the information provided here fits so well with everything else going on and I think all in all HER did a great job in this category.
IMMERSION: Outstanding (10/10)
This concerns how realistic the game feels. Does it feel like Nancy is really there for the reason she is supposed to be? Is her reason for being there realistic? Are the things that happen throughout the game realistic?
This game is incredibly immersive. Nancy is at Shadow Ranch for a real, legit reason. Bess and George and Aunt Bet and Uncle Ed are all NOT there for very legit reasons. Nancy does realistic chores and has to at least do something to prove she can handle a horse before Tex lets her go riding all by herself. All of the character’s motives make sense, the mystery Nancy is solving makes sense. I mean, we have to saddle Bob every time we want to ride, and if we forget to tighten his girth the saddle slips when we try to mount him. YES this is a real thing, you do not want to know how many times this has happened to me! Even the bonfire we have with the cowboys on night one is APPROPRIATELY awkward, as it probably would be.
I have very few complaints. But if you’d like to know what they are, here you go! First of all, as far as I can tell, there is not a bedroom in the ranchouse, yet we know Ed was bitten IN THE BEDROOM. But if there is a bedroom, there is no door. If anybody wants to explain that one, I’d be grateful. Next, Tex makes Nancy run the barrels in under 10 seconds to get a lariat… Pretty sure the world record for barrels is like 13 seconds, and most pros run it in around 15 to 16 seconds, so there is NO way Nancy did it in 9.5 lol. I’ll let this one slide because maybe it was a shorter course, but just ugh. Lastly, THAT IS NOT HOW A LARIAT WORKS. I am willing to forgive it because I know they had to be able to animate it for the game, but it is just so comical to me because Nancy’s lariat defies the laws of physics. That is all.
MUSIC: Outstanding (10/10)
I know none of the names of any of the pieces, but this is one of my favorite soundtracks of all the games. I particularly LOVE all of the music we hear while at the ranch. It’s full of harmonica and accordion, and is just so ranchy and chill and I love it. I also enjoy all the other pieces, but the ranch themes stand out to me the most. ALL of the music does a phenomenal job of making this game feel complete.
GRAPHICS: Acceptable (5/10)
I’m bumping this up to Acceptable this time around because while I can’t put my finger on it, all of the characters look pretty darn good this time around (Dave’s face especially).
EXTRA STUFF/NOTES:
Well, we can’t eat any food this time around. That’s sad. BUT, we do get a new UI interface in this game, along with new inventory, notebook and cellphone tabs. Additionally, the cellphone is much better in this game than in previous versions. In general, the UI update is good and welcome and I am happy about it.
Oh and most importantly, I FOUND A HARRY POTTER REFERENCE. I am a HUGE potterhead and somehow this is the first time I caught it. I must just be paying more attention this time around!
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FINAL SCORE: Superior (9/10)
The bottom line is, this game is a classic. If you haven’t played it, just do it, you won’t be sorry. Unless you hate beautifully crafted plots and gorgeous, immersive settings, of course. This is objectively one of the best games of the entire series, and in my personal opinion it is THE best game in the entire series. It has a beautiful plot, a charming and realistic setting, interesting and enjoyable characters and wraps up with a satisfying and rewarding ending. Overall, a superior game.
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THROWBACK REVIEW SERIES - ALL REVIEWS
SCK | STFD | MHM | TRT | FIN | SSH | DOG | CAR | DDI | SHA | CUR | CLK | TRN | DAN | CRE | ICE
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FINAL SCORE: Superior (9/10)
The bottom line is, this game is a classic. If you haven’t played it, just do it, you won’t be sorry. Unless you hate beautifully crafted plots and gorgeous, immersive settings, of course. This is objectively one of the best games of the entire series, and in my personal opinion it is THE best game in the entire series. It has a beautiful plot, a charming and realistic setting, interesting and enjoyable characters and wraps up with a satisfying and rewarding ending. Overall, a superior game.
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THROWBACK REVIEW SERIES - ALL REVIEWS
SCK | STFD | MHM | TRT | FIN | SSH | DOG | CAR | DDI | SHA | CUR | CLK | TRN | DAN | CRE | ICE
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