I have been a fan of the Nancy Drew adventure series since Message in a Haunted Mansion was released. Most games at the beginning of the series overjoyed me, some later on downright angered me, but the most recent games have left me feeling indifferent. After I completed CAP, ASH, and TMB, I would announce it to my family. My sister would ask, "How was it?" and I'd just shrug. After I did this when I finished TMB, she said, "I think you're getting too old for these games." I disagree, but I have wondered lately whether it's worth it for me to continue buying these games if only one out of every four or five games ends up hitting the mark for me. I love collecting them, but when I finish a Nancy Drew game and feel indifferent about it, it's crushing.
Some fans have talked about how HeR does a good job at pleasing the varying opinions of the fanbase and that there is a game out there for everyone. I would say that they try to please everyone. It's difficult, I know. Some people's top five games are in my bottom five, and vice versa. Some enjoy puzzles, others snooping, and some just want to go to a new location in the game.
But I think what everyone wants to experience more than anything in a Nancy Drew game is a good mystery, and in my opinion, TMB is just not a good mystery. The plot is not well-constructed, the objective is unclear, and the ending is poorly explained. Even interviewing suspects was redundant, not fun.
The thing is, though, that some Nancy Drew fans got what they wanted in this game. They petitioned for a game in Egypt, and they got one. Same with ASH. People asked for a game in River Heights, or a game where they could play as Ned, and they got one. People wanted a game in Japan, and they got SAW.
What sits at the center of a Nancy Drew game is the mystery, and I feel like HeR has forgotten that in the past few games. New interfaces are fine (I actually liked it, for the most part), swapping perspectives like in ASH is fun in small doses (these are Nancy Drew games, after all), having a bunch of fun puzzles is okay, and putting a game in a fun, new location that fans have wanted to go to is great as long as the mystery itself is not getting glossed over.
I think that when HeR gets the mystery right, they produce their most widely approved games. They just haven't been getting it right lately. For that reason, I would not recommend TMB.
Some fans have talked about how HeR does a good job at pleasing the varying opinions of the fanbase and that there is a game out there for everyone. I would say that they try to please everyone. It's difficult, I know. Some people's top five games are in my bottom five, and vice versa. Some enjoy puzzles, others snooping, and some just want to go to a new location in the game.
But I think what everyone wants to experience more than anything in a Nancy Drew game is a good mystery, and in my opinion, TMB is just not a good mystery. The plot is not well-constructed, the objective is unclear, and the ending is poorly explained. Even interviewing suspects was redundant, not fun.
The thing is, though, that some Nancy Drew fans got what they wanted in this game. They petitioned for a game in Egypt, and they got one. Same with ASH. People asked for a game in River Heights, or a game where they could play as Ned, and they got one. People wanted a game in Japan, and they got SAW.
What sits at the center of a Nancy Drew game is the mystery, and I feel like HeR has forgotten that in the past few games. New interfaces are fine (I actually liked it, for the most part), swapping perspectives like in ASH is fun in small doses (these are Nancy Drew games, after all), having a bunch of fun puzzles is okay, and putting a game in a fun, new location that fans have wanted to go to is great as long as the mystery itself is not getting glossed over.
I think that when HeR gets the mystery right, they produce their most widely approved games. They just haven't been getting it right lately. For that reason, I would not recommend TMB.
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