The graphic and environmental quality is excellent. In my opinion the Nancy Drew games are better the more they rely on a contextually enlarged scenario. Here we are directly placed in an archaeological dig in Egypt and, as always happens, there are riddles to solve, which is quite predictable when it comes to tombs, amulets and hieroglyphs. Therefore the story has a one-dimensional structure. Such a story would work better following an evolution that includes other environments, perhaps starting from the Egyptology department, the university, and then ending, with dramatic emphasis, in the tomb of the lost queen. All the episodes of the series adopt a certain economy and ergonomics of the environments; in this case the narrowing of the view is perhaps excessive.