I don't know about you guys, but seeing the cover art definitely got me more excited about the game! I'm hoping that this game is meant to have some big appeal to older players as well...which the cover leads me to believe!
Aside from that, I also love the fact this game is set in the deep south. But I am worried at the same time. ASH, TMB, DED-- all had potentially interesting locations but for me, they didn't really deliver anything exciting. I think this is mostly because they didn't have an sub plots. It was all point A to point B to point C progression in the mystery, with little to nothing else for Nancy to do but solve the case she was given.
Not that that shouldn't obviously be a focal part of the game, but I'm hoping that GTH will be similar to SHA in the way that the location itself brings back it's own history.
Sure, there's the mystery with the Thornton family and the ghost, which will be thrilling I hope, but I'd like to see the location play a role. It's the deep south. The civil war? Slavery? (I'm not sure exactly what they could/would do will this to keep it completely appropriate, but like it or not that is a part of American history that deserves to be remembered; though, I do understand it may not be appropriate in the game, just an idea) Even sub plots with the characters and their own little problems/mysteries tying into the main plot would be much appreciated!
So, all in all, I hope this game doesn't fall flat when it comes to the plot/characters. I hope there is tons to explore and uncover, not of all is directly related to the main reason Nancy is there. There should be little surprises along the way!
If this game is structured anything like SHA, I will be a very, very happy camper! What do you guys think? Has there been anything hinting to you that this game will be more dynamic? (Sorry for this novel of a post haha)
Aside from that, I also love the fact this game is set in the deep south. But I am worried at the same time. ASH, TMB, DED-- all had potentially interesting locations but for me, they didn't really deliver anything exciting. I think this is mostly because they didn't have an sub plots. It was all point A to point B to point C progression in the mystery, with little to nothing else for Nancy to do but solve the case she was given.
Not that that shouldn't obviously be a focal part of the game, but I'm hoping that GTH will be similar to SHA in the way that the location itself brings back it's own history.
Sure, there's the mystery with the Thornton family and the ghost, which will be thrilling I hope, but I'd like to see the location play a role. It's the deep south. The civil war? Slavery? (I'm not sure exactly what they could/would do will this to keep it completely appropriate, but like it or not that is a part of American history that deserves to be remembered; though, I do understand it may not be appropriate in the game, just an idea) Even sub plots with the characters and their own little problems/mysteries tying into the main plot would be much appreciated!
So, all in all, I hope this game doesn't fall flat when it comes to the plot/characters. I hope there is tons to explore and uncover, not of all is directly related to the main reason Nancy is there. There should be little surprises along the way!
If this game is structured anything like SHA, I will be a very, very happy camper! What do you guys think? Has there been anything hinting to you that this game will be more dynamic? (Sorry for this novel of a post haha)
Comment