Dear HeR Interactive,
First of all, I'd like to say that I still love the ND games. I don't want to come across as always negative and critical. I think they are still the best mystery games out there for the younger age group. There are a few things that we, the fans who have been playing for years (and possibly newer fans who have played them all), miss though, and possibly a few things that we wished would be left out of the games. I've seen many members say that we aren't specific when we say that we want some of the things from the older games back. I've created this thread to do just that. This is also a thread to say what you'd rather not see in the games anymore as well. But, I'd like to include this little reminder from veja:
So when you post here, you're agreeing to be polite and respectful of everyone's opinion.
And while we're on the topic: This is not a petition; this is for discussion. So please feel free to discuss so the people at HeR can read this and find out specifically what we want back from the old games and don't want from the new. :D
Also, check out this thread: Is quality lacking because the writers aren't being lazy enough? - It's very intriguing, and has a lot of great points. :D
I'll get this started with a few topics that the older games had that the newer ones don't, or the new ones have that I wished they didn't that I’ve seen mentioned that I agree with, and I'll add to it as we discuss so anyone can jump in and know what all we're talking about:
Blackouts
1: Blackouts when characters were leaving were somewhat avoided in the older games because I don't think ever had to lie to get suspects to leave like in TMB or SPY. But in STFD, the screen does fade from the close up of Mattie to the empty room when Mattie leaves, so I suppose I didn't really have a right to complain about that.
2: Blackouts when traveling was a little different too. In DOG, when using the boat, we were shown scenery as the boat moved, so it didn't feel like we just randomly appeared. I think if that train scene was shown every time we used the train, it wouldn't have felt so weird.
3: Blackouts when Nancy travels on foot was also different. In DDI, when Nancy went a long distance, it would fade out, fade back in with Nancy moving, and fade back out to show movement. Sometimes it would do this several times.
Now, like in SPY, when Nancy used the elevator, we didn't get to see the hotel lobby; we were just there.
Calling people for help
Now we can get hints and spoilers from the task list. I play Master just to avoid it; what happened to getting hints from Nancy's friends? That may not be quite as realistic, but it made for interesting and sometimes funny conversations.
On another note: It also means that fewer people come to HeR boards for help. (And we wonder why the boards have been so slow lately...
) But that's a topic for another board, so I'll stop there.
Conversations:
In the old games, we had choices when we spoke to the characters. We could say ‘Yes’, ‘No’, and sometime ‘Maybe’. We could agree, disagree, or say that we aren’t sure. Now Nancy takes the conversation into her own hands; for the first time I realized that the conversation options in this game were so limited. (I said this on another thread, but I felt that I should bring it up here too.) Now Nancy answers it for us, and for me, I feel like I'm watching Nancy, not controlling her. I remember a game where what you said mattered a great deal, to the point of a second chance, or having people hang up on you. I'm not Nancy anymore, and that's a big issue to me.
Music improvements (Thanks KokoKringle999 and Rianna):
Also, check out this thread: Improving the soundtracks
Mystery Games must have mystery!
The ND games HAVE to revolve around the mystery! In SSH, there were lots of puzzles about the Maya the same as MED had puzzles surrounding the game show; but in SSH, the mystery was never forgotten. By halfway through MED, I had to remind myself what the mystery was, which should never happen. It felt like the game show prevailed over George's accident and it bugs me. Since when is Nancy more concerned with winning than she is about her best friend? George should be more important than some game show. (The same way I felt with Nancy solving puzzles in RAN and complying with the kidnappers demands instead of searching for Bess like mad.) Though the puzzles were enjoyable in MED, it was easy to forget what the mystery was. One thing that is important in a mystery game is the mystery!
Nancy's attitude:
I alluded to this on the SPY discussion board, but I'll go a little more in depth here without getting spoilerish.
Lately, it seems like she's sassy when she shouldn't be and too passive when she should be blunt. I think that the reason I didn't have a problem with it in FIN was because it involved a kidnapping of someone she was close to. In RAN, someone even closer to her than Maya was kidnapped, and Nancy felt so emotionless. I didn't have a problem with Nancy's being overly blunt at times in SPY because I get that her emotions were getting the best of her.
Here's another example: Why does Nancy try to comfort Emily in CLK after the loss of her mother, but is so tactless with the Shimizu’s in SAW?
Also, check out this thread: More heart. Little changes, BIG difference. It is spot-on about Nancy lately, explaining the problem much better than I have here.
Edit 11/13/2014: That being said -- Lani Minella ISN'T the problem. She is simply following the script. It may be possible that HeR misinterpreted this message, because HeR has chosen to use another voice actress for Nancy in ND33. Not only do we want the old games back, we don't want Lani to leave! This had nothing to do with Lani! We love her version of Nancy. Please keep her. If someone reading this would like to support the cause, here is a link to the petition: Petition to Keep Lani Minella as Nancy's Voice.
Snooping//Sleuthing
I think a big part of snooping and sleuthing is what all we can do in a location, not just looking through people's things. We also didn't get to click on much; in the older games, we could click to get closer looks of things that didn't matter. In STFD for instance, we can look at so much in the prop room. 14 years later, I'm still finding new stuff. And when I say we want more places to look and more to look at, I don't mean like the empty corners in TOT.
When we go into a room and we're only allowed to look at a couple of things, it makes the place feel small, even though it may seem large.
Third Person // Two Dimensional Maps
There hasn't been any in the last few games that I recall, but here, we would like to emphasize that we don't care for it and would like for it to stay gone. whitewolf93 explains it flawlessly here.
First of all, I'd like to say that I still love the ND games. I don't want to come across as always negative and critical. I think they are still the best mystery games out there for the younger age group. There are a few things that we, the fans who have been playing for years (and possibly newer fans who have played them all), miss though, and possibly a few things that we wished would be left out of the games. I've seen many members say that we aren't specific when we say that we want some of the things from the older games back. I've created this thread to do just that. This is also a thread to say what you'd rather not see in the games anymore as well. But, I'd like to include this little reminder from veja:
Originally posted by veja

Also, check out this thread: Is quality lacking because the writers aren't being lazy enough? - It's very intriguing, and has a lot of great points. :D
I'll get this started with a few topics that the older games had that the newer ones don't, or the new ones have that I wished they didn't that I’ve seen mentioned that I agree with, and I'll add to it as we discuss so anyone can jump in and know what all we're talking about:
Blackouts
1: Blackouts when characters were leaving were somewhat avoided in the older games because I don't think ever had to lie to get suspects to leave like in TMB or SPY. But in STFD, the screen does fade from the close up of Mattie to the empty room when Mattie leaves, so I suppose I didn't really have a right to complain about that.
2: Blackouts when traveling was a little different too. In DOG, when using the boat, we were shown scenery as the boat moved, so it didn't feel like we just randomly appeared. I think if that train scene was shown every time we used the train, it wouldn't have felt so weird.
3: Blackouts when Nancy travels on foot was also different. In DDI, when Nancy went a long distance, it would fade out, fade back in with Nancy moving, and fade back out to show movement. Sometimes it would do this several times.
Now, like in SPY, when Nancy used the elevator, we didn't get to see the hotel lobby; we were just there.
Calling people for help
Now we can get hints and spoilers from the task list. I play Master just to avoid it; what happened to getting hints from Nancy's friends? That may not be quite as realistic, but it made for interesting and sometimes funny conversations.
On another note: It also means that fewer people come to HeR boards for help. (And we wonder why the boards have been so slow lately...

Conversations:
In the old games, we had choices when we spoke to the characters. We could say ‘Yes’, ‘No’, and sometime ‘Maybe’. We could agree, disagree, or say that we aren’t sure. Now Nancy takes the conversation into her own hands; for the first time I realized that the conversation options in this game were so limited. (I said this on another thread, but I felt that I should bring it up here too.) Now Nancy answers it for us, and for me, I feel like I'm watching Nancy, not controlling her. I remember a game where what you said mattered a great deal, to the point of a second chance, or having people hang up on you. I'm not Nancy anymore, and that's a big issue to me.
Originally posted by Rianna
View Post
Music improvements (Thanks KokoKringle999 and Rianna):
Originally posted by KokoKringle999
Originally posted by Rianna
Mystery Games must have mystery!
The ND games HAVE to revolve around the mystery! In SSH, there were lots of puzzles about the Maya the same as MED had puzzles surrounding the game show; but in SSH, the mystery was never forgotten. By halfway through MED, I had to remind myself what the mystery was, which should never happen. It felt like the game show prevailed over George's accident and it bugs me. Since when is Nancy more concerned with winning than she is about her best friend? George should be more important than some game show. (The same way I felt with Nancy solving puzzles in RAN and complying with the kidnappers demands instead of searching for Bess like mad.) Though the puzzles were enjoyable in MED, it was easy to forget what the mystery was. One thing that is important in a mystery game is the mystery!
Nancy's attitude:
I alluded to this on the SPY discussion board, but I'll go a little more in depth here without getting spoilerish.
Lately, it seems like she's sassy when she shouldn't be and too passive when she should be blunt. I think that the reason I didn't have a problem with it in FIN was because it involved a kidnapping of someone she was close to. In RAN, someone even closer to her than Maya was kidnapped, and Nancy felt so emotionless. I didn't have a problem with Nancy's being overly blunt at times in SPY because I get that her emotions were getting the best of her.
Here's another example: Why does Nancy try to comfort Emily in CLK after the loss of her mother, but is so tactless with the Shimizu’s in SAW?
Also, check out this thread: More heart. Little changes, BIG difference. It is spot-on about Nancy lately, explaining the problem much better than I have here.
Edit 11/13/2014: That being said -- Lani Minella ISN'T the problem. She is simply following the script. It may be possible that HeR misinterpreted this message, because HeR has chosen to use another voice actress for Nancy in ND33. Not only do we want the old games back, we don't want Lani to leave! This had nothing to do with Lani! We love her version of Nancy. Please keep her. If someone reading this would like to support the cause, here is a link to the petition: Petition to Keep Lani Minella as Nancy's Voice.
Snooping//Sleuthing
I think a big part of snooping and sleuthing is what all we can do in a location, not just looking through people's things. We also didn't get to click on much; in the older games, we could click to get closer looks of things that didn't matter. In STFD for instance, we can look at so much in the prop room. 14 years later, I'm still finding new stuff. And when I say we want more places to look and more to look at, I don't mean like the empty corners in TOT.

Third Person // Two Dimensional Maps
There hasn't been any in the last few games that I recall, but here, we would like to emphasize that we don't care for it and would like for it to stay gone. whitewolf93 explains it flawlessly here.
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