Update 4/8/2017: Some people replying to this post are uncertain on my points. I apologize and will make them more clear. My entire post has been edited and fixed up. Thank you.
I noticed that lots of community members would like Nancy to travel the globe and go to exotic locations (Egypt, Italy, Switzerland, Ireland, etc) and that's completely fine!
1. I just want to put it out there that sometimes our high expectations of these locales, and then actually playing the mysteries end up making us disappointed.
2. Just because Nancy solved a mystery in one location, doesn't mean she can't go back there again!
Reasons Why We Might Be Disappointing:
- Scope of the Locale. When I say Egypt, what do you think? Camels, Deserts, Palm Trees, Towns with dangerous bandits, Water consumption, pyramids, massive stone structures, etc. When HeR makes a game in an exotic location, they usually end up having to scale back how much players can experience/see/do because of cost constraints. This usually ends in disappointment because players are expecting more and we get less.
- Lack of People/Ambiance. Having 4-5 suspects is part of the Nancy Drew formula. But having worlds be seemingly empty is kind of a stretch.
Possible Solutions
- Have Nancy go back to places where she's already solved a mystery. As one comment mentioned, just because Nancy solved a mystery in New York City doesn't mean she can't go back and solve a different mystery there.
- Bring Nancy back to her home town, River Heights, and solve more mysteries there. Reuse old graphical assets. Saves time and money.
- Try not to focus on "where Nancy is going" and instead on "what mystery Nancy is trying to solve".
Hopefully this clears up some confusion.
Thank you!
I noticed that lots of community members would like Nancy to travel the globe and go to exotic locations (Egypt, Italy, Switzerland, Ireland, etc) and that's completely fine!
1. I just want to put it out there that sometimes our high expectations of these locales, and then actually playing the mysteries end up making us disappointed.
2. Just because Nancy solved a mystery in one location, doesn't mean she can't go back there again!
Reasons Why We Might Be Disappointing:
- Scope of the Locale. When I say Egypt, what do you think? Camels, Deserts, Palm Trees, Towns with dangerous bandits, Water consumption, pyramids, massive stone structures, etc. When HeR makes a game in an exotic location, they usually end up having to scale back how much players can experience/see/do because of cost constraints. This usually ends in disappointment because players are expecting more and we get less.
- Lack of People/Ambiance. Having 4-5 suspects is part of the Nancy Drew formula. But having worlds be seemingly empty is kind of a stretch.
Possible Solutions
- Have Nancy go back to places where she's already solved a mystery. As one comment mentioned, just because Nancy solved a mystery in New York City doesn't mean she can't go back and solve a different mystery there.
- Bring Nancy back to her home town, River Heights, and solve more mysteries there. Reuse old graphical assets. Saves time and money.
- Try not to focus on "where Nancy is going" and instead on "what mystery Nancy is trying to solve".
Hopefully this clears up some confusion.
Thank you!
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